World object database
Big Walk world objects & puzzle-device index
These object families are visible in the released macOS build. They are useful leads for exploration, but are not yet walkthrough answers: exact roles are labelled as unverified until reproduced in-game.
Fact-checked against official sources · Updated August 4, 2026
Data-derived, not guesswork
Unlike the portable-tool list, these names are taken from local scene and mesh references. That is strong evidence that the objects exist, but weak evidence for story order, puzzle logic, or hidden rewards. This page is a searchable index for future tested guides.
Wiki database
Nine world-object families found in the release build
Open an object page for its build evidence, related devices, and the mechanics that still need in-game verification.
Gourd
A repeatedly named object family in the released macOS build.
The build includes gourd meshes and many gourd-related scene objects. Their exact narrative and puzzle roles need player-facing verification before this becomes a walkthrough claim.
Open the Gourd guide
Key piece
A local mesh family includes blank, chipped, tip, base, and large-key references.
Asset names establish several key-related objects, but not a verified collection order, lock destination, or completion condition.
Open the Key piece guide
Field radio
Local assets include fixed, FM, ham-radio, antenna, tuner, and station-indicator references.
These file names support a radio-device family. They do not by themselves prove station solutions or the relationship to player-held walkie-talkies.
Open the Field radio guide
Signal flags
A named flag object family appears in several local scenes.
The build identifies flag meshes and outpost/main-area variants. Meanings, sequences, and puzzle answers are intentionally not inferred from file names.
Open the Signal flags guide
Buoy
A visible object family with prop, pedestal, and light references in the build.
The local data identifies buoy objects and associated pedestals. Their traversal or puzzle function needs live confirmation.
Open the Buoy guide
Backpack
Player and world assets include backpack, hanger, holster, and pavilion references.
This confirms a backpack object family in the local build, not inventory capacity, equipment slots, or an item-management system.
Open the Backpack guide
Telescope
The build contains fixed-telescope, scope, swivel, and lobby-vision references.
These names support stationary viewing devices distinct from the portable binoculars. Specific viewpoints or secrets require in-game testing.
Open the Telescope guide
Microphone
The local build includes desktop, studio, and wall-mounted microphone objects.
These are environment objects in the game data. They should not be confused with the player’s real-world microphone input setting.
Open the Microphone guide
Volleyball
Local scene names include 2-player and 4-player volleyball challenge variants.
The asset family supports the existence of a volleyball-themed challenge. Rules, scoring, and location are not published here until verified in play.
Open the Volleyball guideEvidence note: names and mesh visuals are derived from the locally installed macOS Steam build on August 4, 2026. They are not developer-authored descriptions. Send a reproducible observation—platform, group size, area, and steps—to help turn these entries into tested guides.